Level: 1
Casting Time: 1 minute
Range: Touch
Components: S, M (a key and 5 gp worth of silver filings, which is consumed by the spell)
Duration: 1 week
You inscribe your personal sigil on any object that you own. Any creature that touches the object must make an Intelligence saving throw. On a failure, the creature takes 3d6 force damage, is pushed back 5 feet, and drops the object if it was holding it. If this spell reduces a creature to 0 hit points, the creature is stable but unconscious for 10 minutes.
You and the creatures you designate when you cast this spell can use the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Casting knock on the object suppresses sigil for 10 minutes.
If you cast this spell on the same object every day for 30 days, the spell becomes permanent.
Classes: Artificer, Wizard