Level: Cantrip
Casting Time: 1 action
Range: 90 feet
Components: S, M (a pinch of sand)
Duration: 1 round
One creature you target within range must succeed on a Wisdom saving throw. On a failure, its mind starts to wander and it has disadvantage on Intelligence (Investigation), Wisdom (Insight), and Wisdom (Perception) checks it makes before the end of its next turn.
A given creature can only be affected by this spell twice per day. Further attempts have no effect until the next dawn.
Classes: Wizard, Sorcerer, Warlock, Bard