Level: Cantrip
Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Instantaneous
You target a creature within range, forcing it to make a Charisma saving throw. On a failure, it takes 1d4 points of psychic damage and suffers incredible pain for a brief moment, as if it had been lashed with a whip. A target that can't be charmed is immune. Until the end of its next turn, its speed can't be higher than 20 feet and it has disadvantage on the next roll it must make.
Classes: Warlock